Pro Tools 10 for Game Audio
Cengage Learning, Inc
978-1-133-78884-3 (ISBN)
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Greg deBeer is a senior sound designer for Sony Computer Entertainment America, where he has also worked as a dialog manager. He has been with Sony for over ten years where he has worked on sound design for numerous games including God Of War, SOCOM, Lair, Sly Cooper, Hot Shots Golf: FORE!, Syphon Filter, Infamous, and Uncharted 2: Among Theives. He holds a Bachelor of Arts from Middlebury College.
Introduction.
Lesson 1. Understanding the Game Audio Workflow.
Lesson 2. Working with Dialogue.
Exercise 1. Adding Dialogue to the Game.
Lesson 3. Working with Foley.
Exercise 2. Adding/Editing Foley Elements.
Lesson 4. Working with Sound Effects.
Exercise 3. Adding/Editing Sound Effects.
Lesson 5. Working with Backgrounds.
Exercise 4. Adding/Editing Background Elements.
Lesson 6. Working with Music.
Exercise 5. Adding Music to the Game.
Lesson 7. Working with Vehicle Sounds.
Exercise 6. Adding Vehicle Sounds to the Game.
Lesson 8. Working with Cinematics.
Exercise 7. Adding Cinematics to the Game.
Index.
Verlagsort | Florence |
---|---|
Sprache | englisch |
Maße | 188 x 230 mm |
Gewicht | 900 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-133-78884-X / 113378884X |
ISBN-13 | 978-1-133-78884-3 / 9781133788843 |
Zustand | Neuware |
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