Motion in Games
4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings
Seiten
2011
|
2011
Springer Berlin (Verlag)
978-3-642-25089-7 (ISBN)
Springer Berlin (Verlag)
978-3-642-25089-7 (ISBN)
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Erscheint lt. Verlag | 28.10.2011 |
---|---|
Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
Zusatzinfo | XII, 460 p. 202 illus., 174 illus. in color. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 708 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | 3D video • Algorithm analysis and problem complexity • Game Development • real-time simulation • social roles • spatial analysis |
ISBN-10 | 3-642-25089-0 / 3642250890 |
ISBN-13 | 978-3-642-25089-7 / 9783642250897 |
Zustand | Neuware |
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