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Curating the Digital -

Curating the Digital

Space for Art and Interaction
Buch | Softcover
X, 205 Seiten
2018 | 1. Softcover reprint of the original 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-80410-1 (ISBN)
CHF 179,70 inkl. MwSt
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This bookcombines work from curators, digital artists, human computer interactionresearchers and computer scientists to examine the mutual benefits andchallenges posed when working together to support digital art works in theirmany forms. In Curating the Digitalwe explore how we can work together to make space for art and interaction. Welook at the various challenges such as the dynamic nature of our media, theproblems posed in preserving digital art works and the thorny problems of howwe assess and measure audience's reactions to interactive digital work.

Curating the Digital is an outcome of a multi-disciplinary workshop that took place atSICHI2014 in Toronto. The participants from the workshop reflected on the themeof Curating the Digital via a series of presentations and rapid prototypingexercises to develop a catalogue for the future digital art gallery. Theresults produce a variety of insights both around the theory and philosophy ofcurating digital works, and also around the practical and technicalpossibilities and challenges. We present these complimentary chapters so thatother researchers and practitioners in related fields will find motivation andimagination for their own work.

Art.CHICurating the Digital.- A Designerly Way of Curating: Reflecting on InteractionDesign Methods for Curatorial Practice.-Dealing with Disobedient Objects.- CuratingLively Objects: Post-Disciplinary Affordances for Media Art Exhibitions.- A Percussion-FocussedApproach to Preserving Touch-Screen Improvisation.- A Free-form Medium for Curatingthe Digital.- ICT&ART Connect: Connecting ICT & Art Communities ProjectOutcomes.- Interactivity and User Engagement in Art Presentation Interfaces.- InvestigatingDesign and Evaluation Guidelines for Interactive Presentation of Visual Art.- VirtualReality, Game Design and Virtual Art Galleries.- Adaptable, Personalizable andMulti User Museum Exhibits.

Erscheint lt. Verlag 9.6.2018
Reihe/Serie Springer Series on Cultural Computing
Zusatzinfo X, 205 p. 64 illus., 48 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 3736 g
Themenwelt Kunst / Musik / Theater
Geisteswissenschaften
Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Digital Art • digital curation • Human Computer Interaction • Interaction Design • Performance Art
ISBN-10 3-319-80410-3 / 3319804103
ISBN-13 978-3-319-80410-1 / 9783319804101
Zustand Neuware
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