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Exploring Digital Design (eBook)

Multi-Disciplinary Design Practices
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2010 | 2010
VIII, 296 Seiten
Springer London (Verlag)
978-1-84996-223-0 (ISBN)

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Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI), the book explores how humanities offer new insights into digital design, and discusses a variety of digital design research practices, methods, and theoretical approaches spanning established disciplinary borders. The aim of the book is to explore the diversity of contemporary digital design practices in which commonly shared aspects are interpreted and integrated into different disciplinary and interdisciplinary conversations. It is the conversations and explorations with humanities that further distinguish this book within digital design research. Illustrated with real examples from digital design research practices from a variety of research projects and from a broad range of contexts Exploring Digital Design offers a basis for understanding the disciplinary roots as well as the interdisciplinary dialogues in digital design research, providing theoretical, empirical, and methodological sources for understanding digital design research. The first half of the book Exploring Digital Design is authored as a multi-disciplinary approach to digital design research, and represents novel perspectives and analyses in this research. The contributors are Gunnar Liestøl, Andrew Morrison and Christina Mörtberg in addition to the editors. Although primarily written for researchers and graduate students, digital design practioners will also find the book useful. Overall, Exploring Digital Design provides an excellent introduction to, and resource for, research into digital design.

Tone Bratteteig, PhD, is associate professor at the Department of Informatics, University of Oslo, where she leads a research group on Design of Information Systems. She was one of the initiators and the coordinator of the multidisciplinary research initiative, Digital Design, at the University of Oslo. Bratteteig is educated as a computer scientist, but her research background and profile is multidisciplinary and she is involved in several multidisciplinary research projects. Bratteteig has been doing participatory design research from the early 1980s, in later years addressing more general questions concerning design and use of information systems. Her current research focuses on the relations between autonomy and automation when introducing digital technologies that distribute (work) tasks between people and technologies ('Automation and Autonomy', 2009-2013, funded by The Norwegian Research Council). Pirjo Elovaara, PhD, is senior lecturer in Technoscience Studies at the School of Planning and Mediedesign, Blekinge Institute of Technology, Sweden. Her research field is based on feminist technoscience and focuses on design and use of information and communication technology. She is especially interested in the concepts and practices of participation and agency. She has also been involved in a number of local and regional ICT development projects in the region of Blekinge, in the southeast of Sweden. Her latest research project, together with Christina Mörtberg, was about gender, skills, technology and e-government with the title 'From government to e-government: gender, skills, learning and technology' (2005-2007). Gunnar Liestøl, PhD, is professor at the Department of Media and Communication, University of Oslo. He has a magister artium degree in literature and a PhD in media studies on the thesis 'Essays in Rhetorics of Hypermedia Design' (1999). He has designed several hypermedia systems, among them the award-winning 'Kon-Tiki Interactive' (1995). He is the author of numerous articles and books, both national and international, including Digital Media Revisited, (2003, MIT Press, with A. Morrison and T. Rasmussen). Liestøl is currently head of the project: 'INVENTIO - Theory and Practice on Designing Digital Genres for Learning and Leisure' (2006-2010), funded by the Norwegian Research Council, exploring the convergence of mobility and localization in digital media textuality. Andrew Morrison, PhD, is an associate professor at InterMedia, an interdisciplinary research centre at the University of Oslo and Professor of Interdisciplinary Design at the Institute of Design, Oslo School of Architecture and Design (AHO). His current research is into mixed reality arts, mediatized persuasion in branding and advertising, the collaborative design of a mobile GPS narrative and design and research into digital research rhetoric online. He publishes research and supervises graduate students in these areas at AHO. Andrew co-edited Digital Media Revisited (2003, The MIT Press, with G. Liestøl and T. Rasmussen); he has recently edited and co-authored Inside Multimodal Composition (2009, Hampton Press), a collection of multidisciplinary design and practice-based research pieces with Communication Design at its core. Morrison heads the Communication Design Research Group at InterMedia and is Leader of Design Research at the Institute of Design (AHO). His earlier research and participatory design has been into academic communication and electronic literacies, critical discourse and HIV/AIDS education and prevention. Christina Mörtberg, PhD, docent/reader, is an associate professor at the Department of Informatics, University of Oslo, Norway and University of Umeå, Sweden. Mörtberg's current research interests can be described in two interrelated areas that link to each other. In the first, systems design, she bases her research on situated perspectives and participatory design approaches and in the second, a theoretical/methodological perspective is in focus where systems design is studied in combination with theory/methodology based on feminist technoscience and science and technology studies. Mörtberg has been involved in numerous national, Nordic, and international research projects throughout the years and has also been one of the founders of several transnational research networks. She has published and continues to publish her research on her own as well as in collaboration with doctoral students and colleagues. Synne Skjulstad, PhD, is engaged in postdoctoral research as a scholar at the Department of Media and Communication, University of Oslo. She is working on a research project on cross-mediated and aestheticized advertising and branding in digital domains, labelled BRANDO. Skjulstad has a background in media studies. She has previously worked with practice-based research relating to digital media expressions, from hypervideo, experimental online research mediation, to digital media in dance performance. Her PhD was an article-based publication that focused on a communication design perspective for textual analysis of multimodal websites. Dagny Stuedahl, PhD and postdoc at Department of Media and Communication, University of Oslo, has a background in ethnology, history and theatre studies. Her design research focus is related to socio-cultural aspects of participatory design, digital design, communication design - and especially related to design with and for youths. Her background in ethnology brings a concentration on performative interactions between individuals and the collective in media spaces, in which technological artefacts play an important role. Her current research focuses on the interchange between narratives, proximity-based social and personal media and digital environments related to youths' engagement with digital cultural heritage. Stuedahl was coordinator of CMC convergence track, which has initiated and supported this book project financially. Ina Wagner, PhD, is professor for Multidisciplinary Systems Design and Computer Supported Co-operative Work (CSCW) and Head of the Institute for Technology Assessment and Design, Vienna University of Technology. After completing her PhD in physics she spent the first part of her career in science education, researching into and exploring innovative approaches to learning, before moving to the sociology of work, building cooperative relations with designers. Since then she has edited and written numerous books and authored over 150 papers on a variety of issues, amongst them computer-support of hospital work and of architectural design and planning, with a strong focus on CSCW issues, a feminist perspective in science and technology, as well as ethical and political issues in systems design. In her approach to the design of IT systems she combines ethnographic studies of work with design interventions and user participation. This also engages sociological interest in work and occupations, organization, management and technology. From 1995-97 she was Chair of the Equal Opportunity Commission of the Austrian Ministry of Science, Research, and Culture, and from 1997-2000 she was member of the European Group on Ethics in Science and New Technologies. She is member of the Austrian Bioethics Committee, since 2001. From 2005-2007 she held a CMC- Professor II position at Oslo University; since 2009 she is adjunct professor in Design of Information Systems, Department of Informatics at the University of Oslo. Even Westvang, tinkers, designs and develops for digital media, something he has been doing professionally since 1995. Currently he splits his time between the two web services Underskog and Origo. He has worked closely on these and many other projects with Simen Skogsrud, also a co-founder of the innovative Oslobased digital media and design company Bengler. Simen Svale Skogsrud, sees himself as a storyteller by way of technology and has worked with an array of media over the last 15 years. He currently tends to the social websites origo.no and underskog.no. His first novel, Pragma, was published in 2004 (Tiden). More about Simen is available at http://origo.no/simen.
Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI), the book explores how humanities offer new insights into digital design, and discusses a variety of digital design research practices, methods, and theoretical approaches spanning established disciplinary borders. The aim of the book is to explore the diversity of contemporary digital design practices in which commonly shared aspects are interpreted and integrated into different disciplinary and interdisciplinary conversations. It is the conversations and explorations with humanities that further distinguish this book within digital design research. Illustrated with real examples from digital design research practices from a variety of research projects and from a broad range of contexts Exploring Digital Design offers a basis for understanding the disciplinary roots as well as the interdisciplinary dialogues in digital design research, providing theoretical, empirical, and methodological sources for understanding digital design research. The first half of the book Exploring Digital Design is authored as a multi-disciplinary approach to digital design research, and represents novel perspectives and analyses in this research. The contributors are Gunnar Liestol, Andrew Morrison and Christina Mortberg in addition to the editors. Although primarily written for researchers and graduate students, digital design practioners will also find the book useful. Overall, Exploring Digital Design provides an excellent introduction to, and resource for, research into digital design.

Tone Bratteteig, PhD, is associate professor at the Department of Informatics, University of Oslo, where she leads a research group on Design of Information Systems. She was one of the initiators and the coordinator of the multidisciplinary research initiative, Digital Design, at the University of Oslo. Bratteteig is educated as a computer scientist, but her research background and profile is multidisciplinary and she is involved in several multidisciplinary research projects. Bratteteig has been doing participatory design research from the early 1980s, in later years addressing more general questions concerning design and use of information systems. Her current research focuses on the relations between autonomy and automation when introducing digital technologies that distribute (work) tasks between people and technologies (“Automation and Autonomy”, 2009-2013, funded by The Norwegian Research Council). Pirjo Elovaara, PhD, is senior lecturer in Technoscience Studies at the School of Planning and Mediedesign, Blekinge Institute of Technology, Sweden. Her research field is based on feminist technoscience and focuses on design and use of information and communication technology. She is especially interested in the concepts and practices of participation and agency. She has also been involved in a number of local and regional ICT development projects in the region of Blekinge, in the southeast of Sweden. Her latest research project, together with Christina Mörtberg, was about gender, skills, technology and e-government with the title ‘From government to e-government: gender, skills, learning and technology’ (2005–2007). Gunnar Liestøl, PhD, is professor at the Department of Media and Communication, University of Oslo. He has a magister artium degree in literature and a PhD in media studies on the thesis 'Essays in Rhetorics of Hypermedia Design' (1999). He has designed several hypermedia systems, among them the award-winning 'Kon-Tiki Interactive' (1995). He is the author of numerous articles and books, both national and international, including Digital Media Revisited, (2003, MIT Press, with A. Morrison and T. Rasmussen). Liestøl is currently head of the project: 'INVENTIO – Theory and Practice on Designing Digital Genres for Learning and Leisure' (2006–2010), funded by the Norwegian Research Council, exploring the convergence of mobility and localization in digital media textuality. Andrew Morrison, PhD, is an associate professor at InterMedia, an interdisciplinary research centre at the University of Oslo and Professor of Interdisciplinary Design at the Institute of Design, Oslo School of Architecture and Design (AHO). His current research is into mixed reality arts, mediatized persuasion in branding and advertising, the collaborative design of a mobile GPS narrative and design and research into digital research rhetoric online. He publishes research and supervises graduate students in these areas at AHO. Andrew co-edited Digital Media Revisited (2003, The MIT Press, with G. Liestøl and T. Rasmussen); he has recently edited and co-authored Inside Multimodal Composition (2009, Hampton Press), a collection of multidisciplinary design and practice-based research pieces with Communication Design at its core. Morrison heads the Communication Design Research Group at InterMedia and is Leader of Design Research at the Institute of Design (AHO). His earlier research and participatory design has been into academic communication and electronic literacies, critical discourse and HIV/AIDS education and prevention. Christina Mörtberg, PhD, docent/reader, is an associate professor at the Department of Informatics, University of Oslo, Norway and University of Umeå, Sweden. Mörtberg’s current research interests can be described in two interrelated areas that link to each other. In the first, systems design, she bases her research on situated perspectives and participatory design approaches and in the second, a theoretical/methodological perspective is in focus where systems design is studied in combination with theory/methodology based on feminist technoscience and science and technology studies. Mörtberg has been involved in numerous national, Nordic, and international research projects throughout the years and has also been one of the founders of several transnational research networks. She has published and continues to publish her research on her own as well as in collaboration with doctoral students and colleagues. Synne Skjulstad, PhD, is engaged in postdoctoral research as a scholar at the Department of Media and Communication, University of Oslo. She is working on a research project on cross-mediated and aestheticized advertising and branding in digital domains, labelled BRANDO. Skjulstad has a background in media studies. She has previously worked with practice-based research relating to digital media expressions, from hypervideo, experimental online research mediation, to digital media in dance performance. Her PhD was an article-based publication that focused on a communication design perspective for textual analysis of multimodal websites. Dagny Stuedahl, PhD and postdoc at Department of Media and Communication, University of Oslo, has a background in ethnology, history and theatre studies. Her design research focus is related to socio-cultural aspects of participatory design, digital design, communication design – and especially related to design with and for youths. Her background in ethnology brings a concentration on performative interactions between individuals and the collective in media spaces, in which technological artefacts play an important role. Her current research focuses on the interchange between narratives, proximity-based social and personal media and digital environments related to youths’ engagement with digital cultural heritage. Stuedahl was coordinator of CMC convergence track, which has initiated and supported this book project financially. Ina Wagner, PhD, is professor for Multidisciplinary Systems Design and Computer Supported Co-operative Work (CSCW) and Head of the Institute for Technology Assessment and Design, Vienna University of Technology. After completing her PhD in physics she spent the first part of her career in science education, researching into and exploring innovative approaches to learning, before moving to the sociology of work, building cooperative relations with designers. Since then she has edited and written numerous books and authored over 150 papers on a variety of issues, amongst them computer-support of hospital work and of architectural design and planning, with a strong focus on CSCW issues, a feminist perspective in science and technology, as well as ethical and political issues in systems design. In her approach to the design of IT systems she combines ethnographic studies of work with design interventions and user participation. This also engages sociological interest in work and occupations, organization, management and technology. From 1995–97 she was Chair of the Equal Opportunity Commission of the Austrian Ministry of Science, Research, and Culture, and from 1997–2000 she was member of the European Group on Ethics in Science and New Technologies. She is member of the Austrian Bioethics Committee, since 2001. From 2005–2007 she held a CMC– Professor II position at Oslo University; since 2009 she is adjunct professor in Design of Information Systems, Department of Informatics at the University of Oslo. Even Westvang, tinkers, designs and develops for digital media, something he has been doing professionally since 1995. Currently he splits his time between the two web services Underskog and Origo. He has worked closely on these and many other projects with Simen Skogsrud, also a co-founder of the innovative Oslobased digital media and design company Bengler. Simen Svale Skogsrud, sees himself as a storyteller by way of technology and has worked with an array of media over the last 15 years. He currently tends to the social websites origo.no and underskog.no. His first novel, Pragma, was published in 2004 (Tiden). More about Simen is available at http://origo.no/simen.

Preface 6
Contents 8
Part 1 A Common Ground 10
1: Researching Digital Design 11
Perspectives on Research into Digital Design 13
Reflexivity in Multidisciplinary Design Research 17
Outline of the Book 18
References 21
2: Research Practices in Digital Design 24
Evolving Practices in Digital Design Research 25
Participatory Design of a Mobile Information Device 25
Designing Digital Environments 32
Communication Design 37
The Digital in Choreography, Performance and Mediation 38
Engaging Digitally with Cultural Heritage 41
The Practices of Digital Design Research 44
Design Practice as an Object of Research 45
Collaboration in Design 47
Diversity of Artefacts and Material Practices 49
Closing Comments 51
References 53
3: Analytical Perspectives 62
Collaboration and Participation in Digital Design Work 63
Computer Supported Collaborative Work 63
Interaction Through Artefacts 65
Boundary Objects 67
Awareness 67
Classification Systems and Archives 68
Networks and Relations 69
Making Relations in Digital Design 69
Symmetry, Agency and Translations 71
Circulating References 72
Performing Relations 73
Socio-Cultural Perspectives 75
On Communication Design 75
Developmental and Transformative Views 76
Affordances and Mediating Artefacts 79
Polyvocality and Addressivity 81
Social Semiosis and Digital Design 83
Rhetoric, Genre, and Digital Design 86
Towards Communication Design 90
Feminist Perspectives 91
Voice and Gender 91
Pluralistic Understandings of Gender and Digital Design 92
Designers, Users and Boundary Crossings 94
Material Discursive Practices: A Different Epistemology 97
Closing Comments 99
References 100
4: Methods That Matter in Digital Design Research 111
Reflexive Approaches to Digital Design 112
From Ethnography in PD to Digital Ethnography 113
Ethnographic Studies in Participatory Design 115
Prototyping as a Method to Involve Users 117
‘I, My Workplace and My Work’ – Carthographies 119
Digital Ethnography 122
Mobile Communication, Methodological Implications and Ethical Aspects 123
Using Blogs for Digital Engagement 125
New Creative Experiential Methods 128
Working with Cultural Probes 130
Technology Probes 132
Setting Up a Design Space 134
Performative Development 135
Manipulate Media: A Workshop on Performative Development 137
Oikos as Concept for Digital Environments 141
Closing Comments 144
References 145
Part 2 Multiple Perspectiveson Design Research 151
5: A Matter of Digital Materiality 152
Characteristics of the Digital 153
Abstractions 153
Representations 156
Process 157
Materials in Design 160
Computers as Material 162
Concrete Abstractions 163
Material for Process Design 164
Processual Material 165
Digital Material 166
Levels of Digital Design 168
Close to the Material 169
Digital Matters in Design 170
References 171
6: On Mobility, Localization and the Possibility of Digital Genre Design 175
Designing for Current and Future Conjunction 175
The Pluralistic Character of Designing 176
Bridging a Gap Between Design and Aesthetics 176
‘Double Descriptions’ 177
The Importance of ‘Meaningware’ 177
Projection, Prediction and Production 178
Hand-in-Hand 178
The Future Within Grasp 178
On Aristotelian Rhetoric 179
Discovery and Invention in Digital Design 180
An Example of Digital Inventio and Genre Design in Education 181
The Intro Prototype 181
The Lecture 182
The Encyclopaedia Article 182
The Documentary Film 182
The Computer Game Introductory Video Sequence 182
Work in Progress: Multimodality, Mobility and Localization 183
Reconnaissance: Visiting Possible Precedents 184
Topic 1: The Reality in Fictional Visions 184
Consequence: Future Imaginings of History 185
Topic 2: Hyperspace and Real Space 186
Topic 3: Convergence of Cartography and the Encyclopedia 187
Topic 4: Travel and Guides 187
Topic 5: Online 3D Worlds and Shared Simulations 188
Potential Genre Designs Positioned Simulations 188
Cases of ‘Positioned Simulations’ 189
Case 1: Past + Present – The Oseberg Viking Ship and Its Gravemound 189
Case 2: Past + Present – The Battle of Pharsalus 190
References 192
7: Unreal Estate: Digital Design and Mediation in Marketing Urban Residency 193
Mediating Real Estate 193
Exploratory Discourse 195
Selection of Sites 195
On Communication Design 196
Outline of Chapter 197
Contexts of Mediation 198
Marketing and Mediating Unreal Estate Online 198
A Socio-Cultural Perspective 199
Mediating Artefacts 202
A Blend of Visualizations 202
Hyperrealism 203
From Reality TV to Hyperrealistic Representation 203
On Remediation and Hypermediacy 204
Selling the Planned and Projected 205
Verbal–Visual Coherence: Exteriors 206
Inside Looking Out 208
Linking Real and Unreal Estate 209
Making the Connections 210
3D Visualizations in 3D 212
Transposing CAD Tools and Representations 212
Cutaway to the Bedroom 213
Seeing Inside the ‘Set’ 215
The Simulated as Sold 216
The Full Picture 217
From Visiting to Moving In 218
Marketing Unreal Estate via Digital Mediation 218
Making ‘Home Pages’ 219
Sharing Design Performances 220
References 221
8: Whisperings in the Undergrowth: Communication Design, Online Social Networking and Discursive Performativity 224
Introducing Contexts for Communication Design 224
The Phenomenon Social Software 224
On Underskog 225
On Our Research Approach 226
Getting to Grips with Social Networking and Software 228
Affordances for Collaborative Enactment 228
Production-Based Inquiry 229
Relations Between Artefacts and Objects 230
Designing Design 230
Cross-mediations 231
Shaping the Shaping 231
Social Networking Expands 232
Affordances for Communities of Interest 232
A Sociocultural Approach to Communication Design 233
Digital Design Matters 233
Core Concepts 234
‘Designing a Great Party’6 234
On Expansive Design 234
On Performativity and Digital Design 236
Changes While Building 237
Further into the ‘Forest’ 237
On Underskog 237
Sketching on Rails 238
Voice and Language 239
Connecting the Dots 240
Being Through ‘Language’ 240
Requests Rolling in 241
Flurries and Dips 242
Anonymity, Accountability and Discussion 243
Reflecting on Studies of Social Networking 244
Fora for Debate 245
Kudos 245
Crossing the Applications for Networking 245
In the Papers 246
Performativity and Practice-Led Research Revisited 246
Co-construction and Performativity 247
Developing Multiple Spaces 247
Deeper into Modes of Inquiry and Reflection 248
Into Ethnography 248
Finding Relationships Between Publication and Participation 250
Shared Object of Activity 250
2M and Counting… 251
Moving between Modes 252
From Whisperings to Rumblings 252
Designing for Performativity 252
‘Facing Up’ 253
Non Fatum Est… 254
From Ideals to Activity 254
Revisioning Expansive Design 254
Finding and Designing Coherence 255
Removal and Deletion 256
Towards Discursive Performativity 256
New Forests 257
From Whispers to Roars 257
References 258
9: Designing for Sustainable Ways of Living with Technologies 263
Sustainable Development and Its Relationship to Design 264
Sustainablity in Design 265
… and Cultural Sustainability in Digital Design 266
Cat’s Cradle: An Actor-Network-Theory 267
Sustainable or Unsustainable Standards and Formats? 269
Behind the Scenes: The Performance of Sustainability in Day-to-Day Activities 269
Cash Payment or Not: Sustainable Routines 270
Standard Identifiers: Disciplining Technologies 270
Weaving Together Unsustainable Standards and Routines 272
Standards for Digital Cultural Heritage 273
Knowledge and Practice as Identifiers for Sustainable Standards 275
Connection Between Standards and Individual Practices and Knowledge 276
Designing for Cultural Sustainability 278
Discussion 279
References 282
Epilogue A Multidisciplinary Take on Digital Design 285
References 287
About the Authors 288
Index 291

Erscheint lt. Verlag 12.8.2010
Reihe/Serie Computer Supported Cooperative Work
Computer Supported Cooperative Work
Zusatzinfo VIII, 296 p.
Verlagsort London
Sprache englisch
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Collaborative Design • convergence • Design • Digital Design • Human-Computer Interaction (HCI) • interaction • Marketing • Parasitic Design • Sustainable design
ISBN-10 1-84996-223-5 / 1849962235
ISBN-13 978-1-84996-223-0 / 9781849962230
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