All Subjects in Play: Play-Based Lessons for the Secondary Classroom
Routledge (Verlag)
978-1-032-97048-6 (ISBN)
- Noch nicht erschienen (ca. März 2025)
- Versandkostenfrei
- Auch auf Rechnung
- Artikel merken
Even older students can benefit from play in the classroom—and it doesn’t mean sacrificing rigor. Seasoned educator Amy Heusterberg-Richards shows teachers how embracing play in secondary classrooms can build content, refine skills, and assess understanding, all while inviting joy back into the classrooms of teens who often feel anxious and disfranchised about education.
This book describes approaches and rationale for embedding play within secondary classrooms across all disciplines. Each of the 20 lessons includes research-based rationales, step-by-step instructions, samples, student-facing directions, and applications across subject areas. AI-incorporated ideas are also provided. In a world with apathy and AI, education – even at the secondary level – needs to embrace the ever-natural, always-cathartic experience of playing.
By thoughtfully integrating play-based learning, we can enhance classroom management, maintain academic standards, cover the curriculum effectively, and engage older students in meaningful ways. High school learners, too, can laugh and create and pretend as they learn.
Amy Heusterberg-Richards holds eighteen years of high school ELA teaching experience and is a decade-long IB teacher. In 2018, she was Wisconsin’s selectee and national qualifier for the NCTE’s Teacher of Excellence title. She has presented at several conferences and has been published on Moving Writers and Edutopia. Her Twitter/X handle is @LAwithMrsHR.
1. Introduction 2. This Book’s Aims 3. This Book’s Structure 4. Quick Background on Play 5. Play for Content-Building 6. “Found Parts” Play 7. Additional “Child’s Play" 8. Float Ideas 9. Research Role-Playing 10. Scavenger Hunts 11. Matching Card Games 12. Escape Rooms (Digital or Physical) 13. Whole Unit Gamification 14. Playing with Content – via AI support 15. Play as Skills Application 16. Pairing-Cards Game Variations 17. Reasoning Tug-of-War 18. Build-It Play 19. Analytical Role-Playing & Simulations 20. Category Challenges 21. Reinvented Classics 22. “Found Parts” Abstractions 23. Threading Together 24. Bracket Battles 25. Playing with Skills – via AI support 26. Play-based Assessments (PBA) 27. Role-Playing/Simulation Assessments 28. Final Thoughts 29. Special Thanks
Erscheint lt. Verlag | 26.3.2025 |
---|---|
Zusatzinfo | 21 Tables, black and white; 37 Line drawings, black and white; 27 Halftones, black and white; 64 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Geisteswissenschaften ► Psychologie ► Pädagogische Psychologie |
Sozialwissenschaften ► Pädagogik | |
ISBN-10 | 1-032-97048-0 / 1032970480 |
ISBN-13 | 978-1-032-97048-6 / 9781032970486 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich