The Multiplayer Classroom
CRC Press (Verlag)
978-0-367-24905-2 (ISBN)
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject.
Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute where he is now a professor of practice. The forthcoming CRC Press companion book, The Multiplayer Classroom: Game Plans, will feature fully annotated design documents from his more ambitious multiplayer and alternate reality games including the first online multiplayer classroom. Other games covered teach physical fitness, Mandarin and Chinese Culture and cybersecurity, a game where students must defend their university against attacks originating on the dark web. The third edition of Lee’s book Character Development and Storytelling for Games, a standard text in the field, is also forthcoming from CRC Press. Lee is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
Section 1 Introduction
Quest 1 ◾ Good Morning. You All Have an F. 3
Quest 2 ◾ Games in the Classroom 11
Section 2 Multiplayer Classrooms
Quest 3 ◾ IU Theory and Practice of Game Design 23
Quest 4 ◾ IU Multiplayer Game Design 55
Quest 5 ◾ RPI Introduction to Game Design 75
Quest 6 ◾ RPI Designing Interactive Characters (Valeria 1) 109
Quest 7 ◾ More RPI Quests: Interactive Characters & Narrative (Archipelago 1) 141
Quest 8 ◾ WPI Writing for Games I: Characters (Valeria 2) 165
Quest 9 ◾ WPI Writing Characters for Interactive Media & Games (Sanctuary of the Sun) 183
Section 3 Game Design and Development
Quest 10 ◾ Identifying Learning Objectives and Student Needs 213
Quest 11 ◾ Student Demographics 219
Quest 12 ◾ How Games Are Designed 225
Quest 13 ◾ Production 235
Section 4 After the Launch
Quest 14 ◾ Playing the Game 247
Section 5 After This Book
Quest 15 ◾ Designing the Future 257
Quest 16 ◾ Resources 263
Appendix First Edition Case Studies
Erscheinungsdatum | 26.03.2020 |
---|---|
Zusatzinfo | 100 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 229 mm |
Gewicht | 670 g |
Themenwelt | Kunst / Musik / Theater |
Geisteswissenschaften ► Geschichte | |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Sozialwissenschaften ► Pädagogik | |
ISBN-10 | 0-367-24905-7 / 0367249057 |
ISBN-13 | 978-0-367-24905-2 / 9780367249052 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich