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Being Really Virtual

Immersive Natives and the Future of Virtual Reality

(Autor)

Buch | Hardcover
XVIII, 166 Seiten
2016 | 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-43076-8 (ISBN)

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Being Really Virtual - Frank Steinicke
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This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution.

Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities.

Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.

Preface.- Part I The Past: Background and Motivation .-A Glance into the Future.- The Science and Fiction of the Ultimate Display.- Towards a Virtual Revolution.- Part II The Present: Research and Development .- Scientific, Technological and Social Challenges.- Unlimited Walking: One Small Step for a Man.- First Steps towards Being Really Virtual.- To Touch or Not to Touch?.- Part III The Future: Ethics and Responsibility .- More and More, and More than Moore's Law.- Anarchy, Principles and Rules.- The Coming Age of Different Realities.

Erscheinungsdatum
Zusatzinfo XVIII, 166 p. 51 illus., 40 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Geisteswissenschaften Psychologie Allgemeine Psychologie
Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Cognitive Psychology • Computer Graphics • Computer Science • Digital Society • Ethics of Virutal Worlds • Immersive Technologies • Moore's law • Presence • Science Fiction • The Ultimate Display • user interfaces and human computer interaction • Virtual Reality (VR)
ISBN-10 3-319-43076-9 / 3319430769
ISBN-13 978-3-319-43076-8 / 9783319430768
Zustand Neuware
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